Roblox was back late Sunday after an outage that began Thursday evening. In a tweet sent at 4 p.m. ET on Sunday, the business stated that it was incrementally bringing Roblox online region-wise.
The outage, according to a business spokesman, involved expansion in the number of servers in our datacenters. And it was not related to any surge in external traffic or any particular experience, according to a statement emailed to The Verge.
In a blog post, Roblox CEO David Baszucki said that the firm will “publish a post-mortem soon”. And it will make efforts to minimize the problems that caused the outage in the future.
As far as we know, Roblox didn’t lose any player’s persistent data. And your Roblox experience should now be entirely restored, Baszucki stated. During this period, we appreciate the patience and support of our players, developers, and partners.
The disruptions began on October 28th at about 7 p.m. ET, when the platform initially reported problems and stated that it was working tirelessly to restore normalcy. Some hypothesized that the downtime was caused by a Chipotle cross-promotion that went online about a half-hour before the difficulties started, but the business stated that the disruption was not tied to any specific experiences or partnerships on the platform.
Reason Behind the Roblox Outage:
Roblox verified to the Verge late Saturday that any external incursion didn’t cause the outage and that an underlying internal issue caused the issue.
The corporation announced via a tweet on Sunday that it has found the problem’s fundamental cause and a remedy, but gave no additional specifics.
The outage lasted an unusually long time for the enormously popular game-building site, which has over 40 million daily users. It gave minimal updates during the process, with a gap of over 24 hours between updates on the status page at one time. More than half of Roblox gamers are under the age of 13, so it was likely a long weekend for parents.
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